Chalmers University of Technology
General description of the Institution
Chalmers University of Technology (Chalmers) conducts research and offers education in technology, science, shipping and architecture with a sustainable future as its global vision. Chalmers is well known for providing an effective environment for innovation and has 13 departments. Graphene Flagship, a FET Flagship initiative by the European Commission, is coordinated by Chalmers. Situated in Gothenburg, Sweden, Chalmers has 10,300 full-time students and 3,100 employees.
Description of the institute
The Department of Computer Science and Engineering (CSE) is shared between Chalmers University of Technology and University of Gothenburg, and conducts research and education in many fields: Algorithms, computer architecture, computer security, distributed systems, electronic design, formal methods, interaction design, logic, networking, software technology, software engineering, language technology and reliable computer systems. We offer a large range of courses on undergraduate and postgraduate levels at both universities.
https://www.chalmers.se/en/departments/cse/Pages/default.aspx
The t2i Lab is a group of Chalmers researchers and graduate students exploring how emerging interactive technologies can benefit problem solving and collaboration. Our research efforts are oriented towards projects within TOMOCON, Autonomous Systems and Software (WASP), Collaboration (MERCO), and Motion Capture (with Qualisys AB). In November 2017, our lab was the organizer of the ACM Symposium on Virtual Reality Software and Technology, VRST 2017.
Role in TOMOCON
- Human-Computer Interaction (HCI) with Application on Industrial Tomography (ESR 3)
- Demonstration for “Tomography-Controlled Microwave Drying of Porous Materials”
- Dissemination
Key Persons
Dr. Prof. Morten Fjeld: Leading scientist in human-computer interaction (HCI); WP 7 Leader; Supervision of ESR 3; Co-supervision of ESR 9 and ESR 11; Training of all ESRs in smart system design, crowdsourcing, interactive visualization and analysis, and interactive surfaces
Dr. Prof. Marco Fratarcangeli: Leading scientist in interactive computer graphics, physics-based animation and high-performance numerical optimization; computational design; Co-supervision of ESR 3
Dr. Dr. Prof. Gordana Dodig Crnkovic: is an internationally acclaimed scholar in theory of computation and information theory. She is Vice Head at the department responsible for graduate education and general chair of the International Society for Information Studies IS4SI.
Dr. Prof. Ulf Assarsson: Leading scientist in the area of computer graphics; Sparse Voxel DAGs, Free Viewpoint Video, Shadow algorithms – both real-time and non-real-time – for hard and soft shadows including shadows in hair, fur, smoke and volumetric participating media (shafts of light), Parallelism, GPGPU-algorithms, GPU-Ray Tracing, Real-time Global Illumination, Real-time rendering algorithms. Head of doctoral committee for ESR 3.
Yuchong Zhang: ESR 3, Project: Human-Computer Interaction with Application on Industrial Tomography
Nadja Johansson: Financial Officer